<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.project-nomads.com/index.php?action=history&amp;feed=atom&amp;title=Damage_Equation</id>
	<title>Damage Equation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.project-nomads.com/index.php?action=history&amp;feed=atom&amp;title=Damage_Equation"/>
	<link rel="alternate" type="text/html" href="https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;action=history"/>
	<updated>2026-10-16T01:32:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=118&amp;oldid=prev</id>
		<title>Vinceh121 at 11:32, 17 December 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=118&amp;oldid=prev"/>
		<updated>2022-12-17T11:32:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:32, 17 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let {{#tag:math|fps}} be your game&amp;#039;s framerate. Typically it is your monitor&amp;#039;s refresh rate.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let {{#tag:math|fps}} be your game&amp;#039;s framerate. Typically it is your monitor&amp;#039;s refresh rate.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let {{#tag:math|\Delta}} be your game&amp;#039;s delta frame time, as {{#tag:math|\Delta = \frac 1 {fps} }}.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let {{#tag:math|\Delta}} be your game&amp;#039;s delta frame time, as {{#tag:math|\Delta = \frac 1 {fps} }}.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unless the guntower is of a missilefire type, then {{#tag:math|\Delta}} always has a value of {{#tag:math|0.5}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a \times \Delta}} be the victim&amp;#039;s dealt damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a \times \Delta}} be the victim&amp;#039;s dealt damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key pjwiki-mediawiki-:diff:1.41:old-58:rev-118:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Vinceh121</name></author>
	</entry>
	<entry>
		<id>https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=58&amp;oldid=prev</id>
		<title>Vinceh121 at 10:19, 13 June 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=58&amp;oldid=prev"/>
		<updated>2022-06-13T10:19:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:19, 13 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let {{#tag:math|\Delta}} be your game&amp;#039;s delta frame time, as {{#tag:math|\Delta = \frac 1 {fps} }}.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let {{#tag:math|\Delta}} be your game&amp;#039;s delta frame time, as {{#tag:math|\Delta = \frac 1 {fps} }}.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;\Delta}} be the victim&#039;s dealt damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\times &lt;/ins&gt;\Delta}} be the victim&#039;s dealt damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a level 3 John Guntower shooting one &amp;quot;fire&amp;quot; bullet with a damage of {{#tag:math|40}} at a John Navigation Tower with a &amp;quot;fire&amp;quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a level 3 John Guntower shooting one &amp;quot;fire&amp;quot; bullet with a damage of {{#tag:math|40}} at a John Navigation Tower with a &amp;quot;fire&amp;quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key pjwiki-mediawiki-:diff:1.41:old-57:rev-58:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Vinceh121</name></author>
	</entry>
	<entry>
		<id>https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=57&amp;oldid=prev</id>
		<title>Vinceh121 at 09:48, 13 June 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=57&amp;oldid=prev"/>
		<updated>2022-06-13T09:48:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:48, 13 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a * \Delta}} be the victim&amp;#039;s dealt damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a * \Delta}} be the victim&amp;#039;s dealt damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a level 3 John Guntower shooting one &quot;fire&quot; bullet &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at a John Navigation Tower &lt;/del&gt;with a damage of {{#tag:math|40}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;with a &quot;fire&quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a level 3 John Guntower shooting one &quot;fire&quot; bullet with a damage of {{#tag:math|40}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at a John Navigation Tower &lt;/ins&gt;with a &quot;fire&quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, {{#tag:math|\Delta = \frac 1 {60} \simeq 0.0166 }}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, {{#tag:math|\Delta = \frac 1 {60} \simeq 0.0166 }}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, {{#tag:math|V_{dr} = 40 \times 0.0166 - 3 \times 0.0166 \simeq 0.6166}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, {{#tag:math|V_{dr} = 40 \times 0.0166 - 3 \times 0.0166 \simeq 0.6166}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, {{#tag:math|0.6166}} damage will be dealt to the John Navigation Tower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, {{#tag:math|0.6166}} damage will be dealt to the John Navigation Tower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key pjwiki-mediawiki-:diff:1.41:old-56:rev-57:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Vinceh121</name></author>
	</entry>
	<entry>
		<id>https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=56&amp;oldid=prev</id>
		<title>Vinceh121 at 09:39, 13 June 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=56&amp;oldid=prev"/>
		<updated>2022-06-13T09:39:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:39, 13 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a level 3 John Guntower shooting one &amp;quot;fire&amp;quot; bullet at a John Navigation Tower with a damage of {{#tag:math|40}}, with a &amp;quot;fire&amp;quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a level 3 John Guntower shooting one &amp;quot;fire&amp;quot; bullet at a John Navigation Tower with a damage of {{#tag:math|40}}, with a &amp;quot;fire&amp;quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, {{#tag:math|\Delta = \frac 1 60 \simeq 0.0166 }}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, {{#tag:math|\Delta = \frac 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{&lt;/ins&gt;60&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} &lt;/ins&gt;\simeq 0.0166 }}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, {{#tag:math|V_{dr} = 40 \times 0.0166 - 3 \times 0.0166 \simeq 0.6166}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, {{#tag:math|V_{dr} = 40 \times 0.0166 - 3 \times 0.0166 \simeq 0.6166}}&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, {{#tag:math|0.6166}} damage will be dealt to the John Navigation Tower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, {{#tag:math|0.6166}} damage will be dealt to the John Navigation Tower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key pjwiki-mediawiki-:diff:1.41:old-55:rev-56:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Vinceh121</name></author>
	</entry>
	<entry>
		<id>https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=55&amp;oldid=prev</id>
		<title>Vinceh121: Created page with &quot;To know how much damage an attacker (guntower, aircraft, ...) will do to a victim entity, you need to know the attacker&#039;s damage and damage type, the victim&#039;s armor against this damage type and your framerate&lt;ref&gt;TODO: Check fps&#039; relation in multiplayer&lt;/ref&gt;.  = Damage Type = Project Nomads uses two damage types: * coll: used for collisions * fire: catch-all type for any attack, explosion, skrit cloud, etc...  At the current moment, this wiki only lists &quot;fire&quot; type armo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.project-nomads.com/index.php?title=Damage_Equation&amp;diff=55&amp;oldid=prev"/>
		<updated>2022-06-13T05:35:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;To know how much damage an attacker (guntower, aircraft, ...) will do to a victim entity, you need to know the attacker&amp;#039;s damage and damage type, the victim&amp;#039;s armor against this damage type and your framerate&amp;lt;ref&amp;gt;TODO: Check fps&amp;#039; relation in multiplayer&amp;lt;/ref&amp;gt;.  = Damage Type = Project Nomads uses two damage types: * coll: used for collisions * fire: catch-all type for any attack, explosion, skrit cloud, etc...  At the current moment, this wiki only lists &amp;quot;fire&amp;quot; type armo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To know how much damage an attacker (guntower, aircraft, ...) will do to a victim entity, you need to know the attacker&amp;#039;s damage and damage type, the victim&amp;#039;s armor against this damage type and your framerate&amp;lt;ref&amp;gt;TODO: Check fps&amp;#039; relation in multiplayer&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Damage Type =&lt;br /&gt;
Project Nomads uses two damage types:&lt;br /&gt;
* coll: used for collisions&lt;br /&gt;
* fire: catch-all type for any attack, explosion, skrit cloud, etc...&lt;br /&gt;
&lt;br /&gt;
At the current moment, this wiki only lists &amp;quot;fire&amp;quot; type armor/damage for buildings.&lt;br /&gt;
&lt;br /&gt;
= Equation =&lt;br /&gt;
&lt;br /&gt;
Let {{#tag:math|A_d}} be the attacker&amp;#039;s damage of any type.&amp;lt;br&amp;gt;&lt;br /&gt;
Let {{#tag:math|V_a}} be the victim&amp;#039;s armor against the same type of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Let {{#tag:math|fps}} be your game&amp;#039;s framerate. Typically it is your monitor&amp;#039;s refresh rate.&amp;lt;br&amp;gt;&lt;br /&gt;
Let {{#tag:math|\Delta}} be your game&amp;#039;s delta frame time, as {{#tag:math|\Delta = \frac 1 {fps} }}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a * \Delta}} be the victim&amp;#039;s dealt damage.&lt;br /&gt;
&lt;br /&gt;
For example, a level 3 John Guntower shooting one &amp;quot;fire&amp;quot; bullet at a John Navigation Tower with a damage of {{#tag:math|40}}, with a &amp;quot;fire&amp;quot; armor of {{#tag:math|3}}, and a framerate of 60fps:&amp;lt;br&amp;gt;&lt;br /&gt;
First, {{#tag:math|\Delta = \frac 1 60 \simeq 0.0166 }}&amp;lt;br&amp;gt;&lt;br /&gt;
Then, {{#tag:math|V_{dr} = 40 \times 0.0166 - 3 \times 0.0166 \simeq 0.6166}}&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, {{#tag:math|0.6166}} damage will be dealt to the John Navigation Tower.&lt;/div&gt;</summary>
		<author><name>Vinceh121</name></author>
	</entry>
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